Contents
- Preface
- How to use Experiencing Economics
- Producing Experiencing Economics
- 1—Getting started with simple experiments
- 2—The apple market: A simple experiment in buying and selling
- 3—Coordination game: Investment
- 4—Public goods game
- 5—The multiplier process
- 7—An excise tax in the apple market
- 8—Pollution, taxes, and permits
- 9—The conflict game
- 10—Network economies of scale: The Holophone
- 11—Competing standards
- Additional experiments
- Copyright acknowledgements
