Contents

  1. Preface
  2. How to use Experiencing Economics
  3. Producing Experiencing Economics
  4. 1—Getting started with simple experiments
    1. 1.1 Introduction: Bringing economics to life
    2. 1.2 Where to start and how to progress
    3. 1.3 Tips for running experiments
    4. 1.4 Three simple simultaneous 2×2 games: Rice–cassava, pest control, and Java–C++
    5. 1.5 A simple sequential game: The ultimatum game
  5. 2—The apple market: A simple experiment in buying and selling
    1. 2.1 Introduction
    2. 2.2 Requirements
    3. 2.3 Description of the experiment
    4. 2.4 Step-by-step guide
    5. 2.5 Student instructions
    6. 2.6 Predictions
    7. 2.7 Discussion
    8. 2.8 Homework questions
    9. 2.9 Further reading
    10. 2.10 Instructor experience
  6. 3—Coordination game: Investment
    1. 3.1 Introduction
    2. 3.2 Requirements
    3. 3.3 Description of the experiment
    4. 3.4 Step-by-step guide
    5. 3.5 Student instructions
    6. 3.6 Predictions
    7. 3.7 Discussion
    8. 3.8 Homework questions
    9. 3.9 Further reading
    10. 3.10 Instructor experience
  7. 4—Public goods game
    1. 4.1 Introduction
    2. 4.2 Requirements
    3. 4.3 Description of the experiment
    4. 4.4 Step-by-step guide
    5. 4.5 Student instructions
    6. 4.6 Predictions
    7. 4.7 Discussion
    8. 4.8 Homework questions
    9. 4.9 Further reading
    10. 4.10 Instructor experience
  8. 5—The multiplier process
    1. 5.1 Introduction
    2. 5.2 Requirements
    3. 5.3 Description of the experiment
    4. 5.4 Step-by-step guide
    5. 5.5 Student instructions
    6. 5.6 Predictions
    7. 5.7 Discussion
    8. 5.8 Homework questions
    9. 5.9 Further reading
    10. 5.10 Instructor experience
  9. 7—An excise tax in the apple market
    1. 7.1 Introduction
    2. 7.2 Requirements
    3. 7.3 Description of the experiment
    4. 7.4 Step-by-step guide
    5. 7.5 Student instructions
    6. 7.6 Predictions
    7. 7.7 Discussion
    8. 7.8 Homework questions
    9. 7.9 Further reading
  10. 8—Pollution, taxes, and permits
    1. 8.1 Introduction
    2. 8.2 Requirements
    3. 8.3 Description of the experiment
    4. 8.4 Step-by-step guide
    5. 8.5 Student instructions
    6. 8.6 Predictions
    7. 8.7 Discussion
    8. 8.8 Homework questions
    9. 8.9 Further reading
    10. 8.10 Instructor experience
  11. 9—The conflict game
    1. 9.1 Introduction
    2. 9.2 Requirements
    3. 9.3 Description of the experiment
    4. 9.4 Step-by-step guide
    5. 9.5 Student instructions
    6. 9.6 Predictions
    7. 9.7 Discussion
    8. 9.8 Homework questions
    9. 9.9 Further reading
    10. 9.10 Instructor experience
  12. 10—Network economies of scale: The Holophone
    1. 10.1 Introduction
    2. 10.2 Requirements
    3. 10.3 Description of the experiment
    4. 10.4 Step-by-step guide
    5. 10.5 Student instructions
    6. 10.6 Predictions
    7. 10.7 Discussion
    8. 10.8 Homework questions
    9. 10.9 Further reading
  13. 11—Competing standards
    1. 11.1 Introduction
    2. 11.2 Requirements
    3. 11.3 Description of the experiment
    4. 11.4 Step-by-step guide
    5. 11.5 Student instructions
    6. 11.6 Predictions
    7. 11.7 Discussion
    8. 11.8 Homework questions
    9. 11.9 Further reading
  14. Additional experiments
  15. Copyright acknowledgements